Jesteś zalogowany jako: Adam Kowalski

travian village specialization


The food capital is more relevant to offensive gaul. The buildings in a Natar World Wonder village will not level down when they are conquered. There are 2 types as well, infantry and cavalry defense. VILLAGE SPECIALIZATION We should see specialization on two levels, both alliance-wide and within your own account. Military Specialization Guide HAVE ALL MAIN OFFENSE IN ONE VILLAGE I refer to this as the "army village," though others might call it a different thing. Defense village. Village Travian 3.0-3.6 (3x speed) Travian 3 & T4 (1x speed) Travian 4 (3x speed) Travian 4 (8x speed) 1 0 0 0 0 2 500 2000 500 200 3 2600 8000 2600 1000 4 6700 20000 6700 2500 5 12900 39000 12900 4900 6 21600 65000 21600 8100 7 32900 99000 32900 12300 8 46900 141000 46900 17600 9 63700 191000 63700 23900 10 83500 Each of your villages should specialize in one thing. With more population, you will gather expert workers that you can freely distribute between your villages. Your warehouse capacity is 91800 and granary 91800. This brings to the need for village specialization. - can you guys have some equipment specialization, example, if you're Roman, your equipment should be for Roman only for better use and/or with bonuses ... 4-4-4-6 village with +10% cav defense bonus, 4-4-3-7 village with +20% movement on incoming attack/help, but -20% movement on outgoing attack/help (assume it is on mountain). Your Main Building is at level 15 and there is no Rally Point. Ideal specializations are: ... – it looks like comics, comic travian, the village buildings are also animated! Specialization. There are a few types of specialization :-Offense village. Let us look at Gauls, the prime defenders in Travian. The village is where your constucted troops are amassed, and resources stockpiled. Every village has one specific purpose. Villages are divided into two major sections: the resource fields (outside) and the buildings (inside). I have 2 offense armies, primary and secondary. Capital: take a cropper as described above. Conquering is an important part of your expansion. To remain at the top of the overall player rank, you need to conquer more often than you found new villages. This is usually either troop production (usually from 1 to 4 types of troops) or simply resource production. A village is conquered by attacking with chiefs to lower its loyalty. Without conquering, you will find it difficult to keep up. Aside from (possibly) small raiding forces in other villages, all of your offensive troops should be in your army village -- infantry, cavalry, rams and catapults. Scouting village. Production village for generating resources. So sooner or later you'll want to send some of your experts to other players and receive some of theirs in return to boost your efficiency. Or it can be your food village where you fill the village with market place, trade office, warehouses and granaries. We are 2 experienced players GMT+2 & GMT-5 LF 1 or 2 more duals to dominate this round. THIS IS THE MOST IMPORTANT FUNDAMENTAL RULE OF SMART TRAVIAN BUILDING: ** EVERY VILLAGE HAS ONE SPECIFIC PURPOSE! The biggest things… Server started yesterday, we got us a nice 15cc 150%, we had a awesome start so far, ahead of most players. It can be your anvil village where you build both phalanx and druiders h24. Once you conquer a World Wonder village from Natars, your village loyalty will be zero. Conquering is done using chiefs (or senators and chieftains). B. Every player has one village initially, and may create additional villages with settlers, or conquer enemy villages with chiefs. 1. ** Every village has one specific purpose. However they all have the same specializations (those you unlocked in your research). I usually have 1500 scouts in them.

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